Posts

  • Physically Based Rendering - Screenshots

    Here are some more screenshots showing my progress on PBR. The following screenshots show a metallic surface using different settings of roughness.

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  • Subsurface Scattering - Screenshots

    Here are some screenshots of what I’ve accomplished so far on subsurface scattering. I still need to improve a lot and add skin rendering. So far I can only simulate surfaces like plastic and wax.

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  • Dual Depth Peeling - Screenshots

    Here are some screenshots of what I’ve accomplished so far regarding transparency. As you can see on screenshots, this example contain many layers of transparency regardless of the order it has been rendered.

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  • My first post

    This is my very first post. In this blog I’ll post things related to software development, computer graphics, game development or anything related to technology.

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